![]() We look forward to working together with our friends at Goodgame Studios to make SIEGE: World War II our biggest success to date," David Whatley, CEO of Simutronics comments. "We crafted SIEGE: World War II based on all the knowledge and experience gained from past titles, building on strong points and addressing weaknesses. The SIEGE: World War II IP is fully owned by Simutronics. Marketing of SIEGE: World War II will be made in collaboration with Goodgame Studios. SIEGE: World War II builds on Simutronics experience in card-based battle games, fitting perfectly into Stillfront's strategy of a portfolio of games encouraging long gamer relations. ![]() SIEGE: World War II is challenging to all gamers, requiring strategic thinking and planning. Simutronics, a subsidiary of Stillfront Group AB ("Stillfront") has begun the soft launch of SIEGE: World War II on Android and iOS.Ĭreated by the team behind SIEGE: Titan Wars, Lara Croft: Relic Run and other classics, SIEGE: World War II brings fierce, fast and relentless action to the competitive mobile games scene, letting players deploy classic World War II battlefield forces, weapons and tactics against each other in real-time. Simutronics begins soft launch of “SIEGE: World War II”, a new real-time Army vs.
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